| ♠ | Q 3 | ||||
| ♥ | K Q J 6 4 2 | ||||
| ♦ | A 7 6 | ||||
| ♣ | A 8 | ||||
| ♠ | K 9 5 | ♠ | J 10 8 7 2 | ||
| ♥ | 8 7 5 | ♥ | A 9 3 | ||
| ♦ | K 10 3 2 | ♦ | 9 8 4 | ||
| ♣ | J 6 3 | ♣ | Q 9 | ||
| ♠ | A 6 4 | ||||
| ♥ | 10 | ||||
| ♦ | Q J 5 | ||||
| ♣ | K 10 7 5 4 2 |
The only positional possibility is in the club suit, so West must need to lead a club. The interesting variants are, after declarer wins ♣A:
1. Declarer attacks hearts. East wins and plays a spade. If declarer ducks, he has 11 tricks set up, but West can tangle his entries by leading a 2nd club -- this would not be possible if East had opening led the ♣Q as South would have a tenace. If declarer wins and plays ♦Q, West had better cover or declarer wins, takes ♦A and all the hearts and has a (non-repeating) triple squeeze for his 11th trick -- in the 3 card ending West must hold ♠K, ♦K, and the guarded ♣J. If West does cover, then in the 4 card ending he can only hold 1 diamond which can be stripped with ♦J, then a spade exit would force a club lead away from the J. Again, it is critical that the opening lead have been from West so that East's ♣Q guard against an endplay.
2. Declarer wins and plays 3 rounds of clubs. Now West must play the ♦K to kill the heart suit. A bit unusually, South could prevent the hearts from being killed by ducking, except that then ♣J, ♦K, and ♥A are 3 tricks for the defense.
A nice collection of communication disrupting plays.
No comments:
Post a Comment